Abstract and learning objectives

Abstract

The Business Management Experience – W.Tech Wearable Technology (Undergraduate) This team-based simulation:

More...

  • can be run as part of an undergraduate curricular course work or as an extra-curricular activity e.g. for students taking an Enterprise module.
  • is designed for easy inclusion into course modules at 10 credit level.

Students put business theory into practice with this engaging, tried and tested on-line business simulation which is designed to enhance and develop business acumen when participants become the board of directors of a wearable technology enterprise. The simulation operates in an interactive marketplace so teams compete against each other and not a computer model. Changes in the business environment also impact on business performance. The BME simulation is normally run over five weeks however timetables for delivery can be scheduled to fit course requirements. All processing of team decisions, production of team results and feedback on each team’s performance is via the Learning Dynamics simulation platform. Student resources include a company management report (including financial reports) and an easily accessible participant’s guide. Assessment options are: MCQs, peer review and a reflective account. An on-line coach provides insights and guidance, FAQs are accessed on-line and an email helpdesk facility is also available to students and telephone helpdesk for lecturers (see Content & Format below for educator resources).

Abstract and learning objectives

Abstract

The Business Management Experience – W.Tech Wearable Technology (Undergraduate) This team-based simulation:

More...

  • can be run as part of an undergraduate curricular course work or as an extra-curricular activity e.g. for students taking an Enterprise module.
  • is designed for easy inclusion into course modules at 10 credit level.

Students put business theory into practice with this engaging, tried and tested on-line business simulation which is designed to enhance and develop business acumen when participants become the board of directors of a wearable technology enterprise. The simulation operates in an interactive marketplace so teams compete against each other and not a computer model. Changes in the business environment also impact on business performance. The BME simulation is normally run over five weeks however timetables for delivery can be scheduled to fit course requirements. All processing of team decisions, production of team results and feedback on each team’s performance is via the Learning Dynamics simulation platform. Student resources include a company management report (including financial reports) and an easily accessible participant’s guide. Assessment options are: MCQs, peer review and a reflective account. An on-line coach provides insights and guidance, FAQs are accessed on-line and an email helpdesk facility is also available to students and telephone helpdesk for lecturers (see Content & Format below for educator resources).

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Abstract and learning objectives

Abstract

The Business Management Experience – W.Tech Wearable Technology (Undergraduate) This team-based simulation:

More...

  • can be run as part of an undergraduate curricular course work or as an extra-curricular activity e.g. for students taking an Enterprise module.
  • is designed for easy inclusion into course modules at 10 credit level.

Students put business theory into practice with this engaging, tried and tested on-line business simulation which is designed to enhance and develop business acumen when participants become the board of directors of a wearable technology enterprise. The simulation operates in an interactive marketplace so teams compete against each other and not a computer model. Changes in the business environment also impact on business performance. The BME simulation is normally run over five weeks however timetables for delivery can be scheduled to fit course requirements. All processing of team decisions, production of team results and feedback on each team’s performance is via the Learning Dynamics simulation platform. Student resources include a company management report (including financial reports) and an easily accessible participant’s guide. Assessment options are: MCQs, peer review and a reflective account. An on-line coach provides insights and guidance, FAQs are accessed on-line and an email helpdesk facility is also available to students and telephone helpdesk for lecturers (see Content & Format below for educator resources).

Abstract and learning objectives

Abstract

The Business Management Experience – W.Tech Wearable Technology (Undergraduate) This team-based simulation:

More/Less

  • can be run as part of an undergraduate curricular course work or as an extra-curricular activity e.g. for students taking an Enterprise module.
  • is designed for easy inclusion into course modules at 10 credit level.

Students put business theory into practice with this engaging, tried and tested on-line business simulation which is designed to enhance and develop business acumen when participants become the board of directors of a wearable technology enterprise. The simulation operates in an interactive marketplace so teams compete against each other and not a computer model. Changes in the business environment also impact on business performance. The BME simulation is normally run over five weeks however timetables for delivery can be scheduled to fit course requirements. All processing of team decisions, production of team results and feedback on each team’s performance is via the Learning Dynamics simulation platform. Student resources include a company management report (including financial reports) and an easily accessible participant’s guide. Assessment options are: MCQs, peer review and a reflective account. An on-line coach provides insights and guidance, FAQs are accessed on-line and an email helpdesk facility is also available to students and telephone helpdesk for lecturers (see Content & Format below for educator resources).

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Abstract and learning objectives

Abstract

The Business Management Experience – W.Tech Wearable Technology (Undergraduate) This team-based simulation:

More/Less

  • can be run as part of an undergraduate curricular course work or as an extra-curricular activity e.g. for students taking an Enterprise module.
  • is designed for easy inclusion into course modules at 10 credit level.

Students put business theory into practice with this engaging, tried and tested on-line business simulation which is designed to enhance and develop business acumen when participants become the board of directors of a wearable technology enterprise. The simulation operates in an interactive marketplace so teams compete against each other and not a computer model. Changes in the business environment also impact on business performance. The BME simulation is normally run over five weeks however timetables for delivery can be scheduled to fit course requirements. All processing of team decisions, production of team results and feedback on each team’s performance is via the Learning Dynamics simulation platform. Student resources include a company management report (including financial reports) and an easily accessible participant’s guide. Assessment options are: MCQs, peer review and a reflective account. An on-line coach provides insights and guidance, FAQs are accessed on-line and an email helpdesk facility is also available to students and telephone helpdesk for lecturers (see Content & Format below for educator resources).

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Abstract and learning objectives

Abstract

The Business Management Experience – W.Tech Wearable Technology (Undergraduate) This team-based simulation:

More/Less

  • can be run as part of an undergraduate curricular course work or as an extra-curricular activity e.g. for students taking an Enterprise module.
  • is designed for easy inclusion into course modules at 10 credit level.

Students put business theory into practice with this engaging, tried and tested on-line business simulation which is designed to enhance and develop business acumen when participants become the board of directors of a wearable technology enterprise. The simulation operates in an interactive marketplace so teams compete against each other and not a computer model. Changes in the business environment also impact on business performance. The BME simulation is normally run over five weeks however timetables for delivery can be scheduled to fit course requirements. All processing of team decisions, production of team results and feedback on each team’s performance is via the Learning Dynamics simulation platform. Student resources include a company management report (including financial reports) and an easily accessible participant’s guide. Assessment options are: MCQs, peer review and a reflective account. An on-line coach provides insights and guidance, FAQs are accessed on-line and an email helpdesk facility is also available to students and telephone helpdesk for lecturers (see Content & Format below for educator resources).

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